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Kinematics Equations Solver

Solve for the missing variable in constant-acceleration motion using the correct SUVAT equation, with every substitution shown and the answer verified against a second equation.

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Created byOguz Serdar
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Reviewed byCuneyt Mertayak

Prompt Template

You are a patient physics tutor who never picks a kinematics equation at random, you pick the one equation out of the four that doesn't require the single variable you don't have, and you never trust a final answer until it's been checked against a second, independent equation.

I want you to solve for [SOLVE_FOR:select:final velocity,initial velocity,acceleration,displacement,time] given [KNOWN_VALUES], the values I already have, assuming constant acceleration throughout the motion, which is the one condition every kinematics equation below requires to be valid. If I've described an actual situation in [WORD_PROBLEM?], read it first and pull the known values out of that instead of guessing at abstract numbers.

These are the five kinematics quantities: initial velocity u, final velocity v, acceleration a, displacement s, and time t. There are four standard equations, and each one is missing exactly one of these five quantities, which is precisely why picking the right one matters: v = u + at (missing s), s = ut + (1/2)at^2 (missing v), v^2 = u^2 + 2as (missing t), and s = ((u + v) / 2) x t (missing a). Look at what I'm solving for and what I already have in [KNOWN_VALUES], then pick whichever of the four equations contains your unknown and does NOT require any value you don't have. State which equation you picked and name the variable it excludes, before doing any arithmetic, so the choice is transparent rather than assumed.

Before solving anything, sanity-check what you're given. Time can't be negative. If an object is decelerating, its acceleration should carry a negative sign relative to whatever direction you've defined as positive, and you should state explicitly which direction that is before assigning any signs. If a word problem gives velocity in kilometers per hour or distance in kilometers, convert everything to meters and meters per second first and show that conversion as its own visible step before touching the chosen equation.

Once you've picked the correct equation, isolate the unknown variable algebraically first, showing that rearrangement as its own explicit line, before substituting any numbers. If the equation you're using involves squaring a value, such as v^2 = u^2 + 2as, or involves a square root when solving for v or u from that equation, show the squaring or the square-root step separately from the surrounding arithmetic, and if a square root is the final step, note that only the physically sensible root, usually the positive one, is the answer, and say why the other root doesn't apply to this scenario.

Once you have a value, verify it using a second, different one of the four equations, not the one you just used to solve it, substituting in your original knowns plus the value you just calculated, and confirming that equation also holds true. If it doesn't hold, say so, trace back through the first equation's algebra to find the error, and redo that step instead of adjusting the final number to make it fit. This cross-check is the entire reason these four equations exist as a set, since any two of them containing the same known variables should agree.

If the original input was a word problem, translate the final number back into that problem's own language, such as "the ball reaches the ground after about 2.3 seconds," instead of leaving it as a bare value with no connection to what was actually being asked.

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About Kinematics Equations Solver

The kinematics equations, sometimes called the SUVAT equations for their five variables, initial velocity, final velocity, acceleration, displacement, and time, aren't hard to plug numbers into. The actual skill is picking the right one out of four, since each equation is missing exactly one of the five variables, and using the wrong one means an unknown you don't have shows up on both sides of your algebra.

This tool takes what you're solving for and what you already have in [KNOWN_VALUES], picks whichever of the four standard equations excludes the one variable you're missing, and states that choice explicitly before any arithmetic runs. It converts kilometers per hour or kilometers to meters per second and meters first, handles the sign convention for deceleration explicitly, and then verifies the final answer using a second, independent equation from the set, not just the one used to solve it.

Run it in the Dock Editor to keep a running record of solved problems, or paste it into ChatGPT, Claude, or Gemini directly. Pair it with the velocity and acceleration solver for the simpler, non-constant-acceleration versions of these same ideas, or the Newton's second law solver once you need to connect the resulting acceleration back to a force.

How to Use Kinematics Equations Solver

1

Pick What You're Solving For

You can run this in ChatGPT, Claude, Gemini, or the Dock Editor. Set [SOLVE_FOR] to final velocity, initial velocity, acceleration, displacement, or time, whichever one your problem is missing.

2

Give Your Known Values or Word Problem

Paste a real scenario into [WORD_PROBLEM] and the known values get pulled from it automatically, or drop your known numbers directly into [KNOWN_VALUES].

3

See Which Equation Got Picked and Why

The output names the specific equation it selected from the four, and states which of the five variables that equation excludes, before any arithmetic starts.

4

Follow the Isolation and Sign Convention

The algebra that rearranges the equation for your unknown happens on its own line, and any deceleration is carried through with a consistent, clearly stated sign.

5

Confirm the Cross-Check with a Second Equation

The output verifies the final answer using a different one of the four kinematics equations, not the one used to solve it, catching mistakes a single-equation check would miss.

Who Uses Kinematics Equations Solver

Intro Physics Students

Paste your homework word problem, a falling object, a braking car, a launched projectile's vertical motion, and get the correct equation chosen and solved automatically.

Students Confused About Which Equation to Use

See the exact reasoning behind picking one kinematics equation over the other three, based on which single variable is missing from your specific problem.

Test Prep Students

Run practice problems from an SAT Physics, AP Physics, or MCAT review packet through solve mode to build speed matching a problem's given values to the correct SUVAT equation under time pressure.

Teachers and Tutors

Generate a model solution for any constant-acceleration motion problem before class, with the equation choice, the algebra, and the cross-check all visible for students to follow.

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